AI Insights · Timothy · October 2024
Top 5 Basketball Games on Android in Ecuador Q3 2024
Explore the performance of the leading basketball games on the Android platform in Ecuador during Q3 2024, with insights into downloads, revenue, and active user trends.
In the third quarter of 2024, the basketball gaming category on the Android platform in Ecuador saw varied performances across the top applications. Data sourced from Sensor Tower reveals key trends in downloads, revenue, and weekly active users for the top five basketball games during this period.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS observed fluctuating download numbers, starting at 1.2K in early July and peaking at 2.9K mid-month. Despite a decline towards the end of the quarter, weekly active users maintained a robust presence, peaking at 17.8K in early August before settling at 11.3K by the end of September. Revenue was negligible throughout the quarter, with only a slight increase to $22 in mid-September.
Basket Battle by Supersonic Studios LTD demonstrated a decreasing trend in downloads, starting from 4.4K in early July and dropping to 711 by the end of September. Weekly active users mirrored this decline, starting from 34.1K in early July and ending at 23.4K. Notably, revenue remained at zero throughout the quarter.
Basketball Stars: Multiplayer, developed by Miniclip.com, experienced a notable drop in downloads from 2K in early July to 472 by the end of September. The active user base also saw a decline, starting at 6.4K and ending at 3.6K. Revenue was minimal, with a brief peak at $32 in mid-August.
NBA Infinite - PvP Basketball from Level Infinite maintained stable weekly active users, peaking at 12.9K in early September. Downloads showed a downward trend from 826 in early August to 303 by late September. Revenue peaked at $84 in mid-September, marking the highest revenue among the top games.
Basketball Battle by DoubleTap Software experienced an upward trend in downloads, starting at 764 in early July and reaching 947 by the end of September. Weekly active users increased from 5.3K to 5.4K over the same period, while revenue remained at zero throughout the quarter.
For a comprehensive understanding of these trends and more detailed insights, visit Sensor Tower's platform.